Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Paragon

Notices

Reply
 
Thread Tools Display Modes
Old Nov 21, 2006, 05:14 AM // 05:14   #1
Krytan Explorer
 
Ilya Khan's Avatar
 
Join Date: Apr 2005
Location: Los Angeles, CA
Guild: -FdM-
Profession: Me/Mo
Advertisement

Disable Ads
Default Leafy Basic Paragon Builds

In this thread, I will post 3 very basic paragon builds. Each one is fairly simple to run and fulfills its role with ease. I will be adding the builds (and perhaps additonal ones) when I have the time.

Healing Build
P/(W,Mo,R)
Motivation 12+1 (crest)+3(Superior Rune of Motivation is preferred) - 16 Motivation
Leadership 12+2 (I prefer a major rune as you can't get more than +7e per shout unless you use a crest of leadership)
6 points to spare - I suggest throwing it into whatever your free slot is. A free slot serves to give the Paragon some versatility when choosing what to use before a fight (if you know you will encounter hexes, bringing hex removal).

Skills

Song of Restoration (Elite) -5e, 1 cast, 15 recharge- for 10 seconds, whenever an ally uses a skill, that ally gains 104 hp and SoR ends.
Use SoR as a solid heal as well as a way to gain energy. Because it is only 5 energy, you can gain up to 2 energy with each cast. Always cast Ballad (or Aria) of Restoration before this (if possible) so that you regain any lost energy.

Ballad of Restoration - 10e, 1 cast, 20 recharge - for 10 seconds, next time an ally takes damage, that ally gains 94 health.
Reversal of Fortune...party style...kinda. Cast this whenever it is up. It will almost always be activated and it serves as your primary group heal.

Aria of Restoration - 10e, 1 cast, 20 recharge - for 10 seconds, next time an ally casts a spell, that ally gains 104 health.
I would spam this as well as it gives a strong heal to spellcasters as well as a being that chant which you can use to renew Mending Refrain's length.

Signet of Synergy- 0e, 1 cast, 10 recharge- Target other ally is healed for 104 hp. If not under the effects of an enchantment, you gain 104 hp.
Keep this for when your chants are recharging. If you don't you may find your party in a bad situation where you can't do much to help them. Mind you, this is your main self-heal.

Mending Refrain-10e, 1 cast, 8 recharge - For 20 seconds, target ally gains +4 hp regen. If a chant or shout ends on that ally, Mending Refrain is reapplied.
+4 hp regen? Delicious

Signet of Return - 0e, 6 cast, 15 recharge- Res target ally. For each ally in earshot, that ally is ressed with +14% health and +4% energy.
Use this, even in combat, to provide a nearly res-sig quality res. Just spam your chants right before you do this. Assume that you have your average 8 person party and one person dies. If every living party member is in earshot, the Signet of Return will revive a person with 98% hp and 28% energy, enough to start fighting right away. Additionally, this does not take up your energy and cannot be interupted by skills like spell block, power drain, etc.
Free
Free

The two free slots for this build may be used to bring additional res skills (res sig and sunspear rebirth sig) or you may mix and match with useful skills. As a monk, I suggest smite or remove hex. As a mesmer, inspired hex. As a warrior, you may bring Watch Yourself for a bump in energy. Personally, I like to bring some combination of Remove Hex, Finale of Restoration, and Energizing Finale.

Finale of Restoration - 5e, 1 cast, 10 recharge - for 37 seconds, if a chant or shout ends on target ally, that ally gains 79 health.
Use this with the guy who is constantly getting hit. You can trigger this with healing hands effectiveness if you combine it with Natural Temper (+33% Adren) and Watch Yourself.

Energizing Finale - 5e, 1 cast, 5 recharge - for 37 seconds, if a chant or shout ends on target ally, that ally gains 3 energy.
This is my preffered battery shout. Use this on your monks along with Watch Yourself and Natural Temper to provide a very nice energy renewal base for your monks.

The way to play the build is relatively simple (though there is a bit of micromanagement involved). Keep Mending Refrain on as many people as you can and spam those delicious Chants. I suggest spreading them out so that you have little down-time during recharges. Use Signet of Synergy sparingly, as the recharge is also quite a doozy. I would use it more often whenever you are in danger.

More to be posted. Critique what's here.
Ilya Khan is offline   Reply With Quote
Old Nov 21, 2006, 09:37 AM // 09:37   #2
Ascalonian Squire
 
Join Date: Nov 2006
Default

http://www.guildwarsguru.com/forum/s...php?t=10076035

exact same build? pretty much.. I use anthem of flame to keep up the mendings. Song >can< do this, but if it ever gets disabled or alike then you're screwed.

If you can keep the mendings up without Anthem of Flame (which is possible, it just requires your team to coöperate, which doesnt always happen) then you might aswell get energizing finale instead yes.
nSin is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:58 AM // 05:58.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("